Published on Monday, July 6, 2009 | Reprints 
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In part one we talked about online gaming and your children, including FPS games and exposure to violent content. We wrap up this series by talking about RTS games, MMORPGs and the additional threats of addiction and social predators.

RTS stands for Real Time Strategy. Strategy because these games generally take a much larger perspective, casting the player as a general or commander of an army or even the leader of a civilization rather than as a single person. Real Time because the action moves forward whether the player acts or not. The alternative to Real Time is turn-based strategy, where each player moves in turn, taking whatever time they need. Turn based games tend to have deeper strategic components and complex non-military progressions that make them less popular with children. RTS games are a relatively benign genre, as they abstract the violence and conflict out to at least the unit level, removing much of the graphic gore found in FPS games and reducing it to numbers and lost units. They also tend to have complicated decision structures, making playing them a good exercise in critical thinking. Those same quick, complex decisions make this type of game difficult to look away from, particularly if the player is competing online where there may not be a pause button. Due to the less graphic content, this type of game doesn’t require as intense parental scrutiny as some others may, but it’s a good idea at least to casually observe a game and possibly to learn what the loading screen looks like so you can tell when “Just a minute” means “I’m in the middle of something,” and when it means “I just don’t want to do whatever you want me to do.”

MMORPG stands for Massively Multiplayer Online Role-Playing Game. They are descended from older, single player, RPGS. In this context, an RPG is a game that tells an evolving story using characters defined by various skills, attributes, and professions. The Massively Multiplayer part of the name comes from the fact that there can be upwards of several thousand players in a game world that may have surface area to rival small states. It is difficult to express how large and complicated these games can be. Accept that your children will talk about things you don’t understand, often about equipment or items they’ve acquired or battles they’ve fought. Put on your best “That’s nice dear” face and let it go. While it never hurts to try out the games your children play, you wont get nearly as much benefit from logging on to a MMORPG for a bit to see what its like, as they require a sizeable time investment to even get a feel for what’s going on.

That time investment gives rise to one of the biggest problems with MMORPGs. A gaming writer once suggested that MMORPG should be pronounced Morgue, because once you go in, you never come out. If your children are starting to get heavily into this type of game, watch how they spend their time. The game will always present something new to do, some greater hill to climb, and it can be easy to get caught up. Talk with your kids, make sure they know the limits on how much of their time they can spend playing, and what they need to get done first. That said; understand that they are often going to be playing the game with other people, to whom they may have made some degree of commitment. Be flexible and use your judgment when deciding whether to let them keep playing. Generally, it’s better not to let them start if you aren’t sure then to try to get them to stop once they’ve begun. Lean toward get your homework done first over quit in time to get your homework done.


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Source:  Thomas Hubbard.  All Rights Reserved.
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1 Comment
  1. A Parent’s Guide to Online Gaming, Part 2 « said:

    [...] commander of an army or even the leader of a civilization rather than as a single person. Real Time [Continued at ThomasHubbard.net...] [...]

    Posted: July 6, 2009 at 1:25 pm

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